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1. Dear ISD - in Player Features and Ideas Discussion [original thread]
I am aware of current mechanics, hence the "features & IDEAS" I believe this is an idea that has sprung up several times just as AFK Cloaking has.
- by STush T - at 2015.09.04 15:15:19
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2. Dear ISD - in Player Features and Ideas Discussion [original thread]
Could we get a sticky for toon name changes by chance? Thanks
- by STush T - at 2015.09.02 21:00:36
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3. Automatic Bookmarks - in Player Features and Ideas Discussion [original thread]
I see the sense in that
- by STush T - at 2015.06.11 19:46:28
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4. Automatic Bookmarks - in Player Features and Ideas Discussion [original thread]
Simply an option to have a bookmark automatically made when you drop a structure. This would be optional with a toggle. Might be nice for it to be an option for scanned signatures as well. Im sure other things too. Just a convenience thing, nothin...
- by STush T - at 2015.06.11 19:36:30
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5. Dev Blog: PLEX for GOOD : Nepal Earthquake Relief - in EVE Information Portal [original thread]
I appreciate the convenience of this opportunity.
- by STush T - at 2015.05.02 19:33:16
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6. Jump Fatigue Rig - in Player Features and Ideas Discussion [original thread]
small note, star wars is more fantasy than scifi, star trek is a better example of scifi. Scotty may have discovered the solution, but even in doing that they explain the outcome better then what we have now for this particular trait. What ccp hav...
- by STush T - at 2015.04.04 06:17:05
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7. Jump Fatigue Rig - in Player Features and Ideas Discussion [original thread]
Balance the rig or whatever, however you want. The Devs saw a problem, so they fixed it (please take your opinions of the fix elsewhere). However, if your living in the world of EVE, what you saw was, first the problem (logistics responding to ju...
- by STush T - at 2015.04.03 20:57:02
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8. Jump Fatigue Rig - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Try this: since industrial ships don't have to devote ship resources into supporting offensive systems, they can instead devote those resources into the systems needed to reduce jump fatigue. Thats a weak explaination. i...
- by STush T - at 2015.04.03 19:41:55
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9. Jump Fatigue Rig - in Player Features and Ideas Discussion [original thread]
Once again, no experience with jump fatigue, so have no idea if its bad or good. If that is understood, then perhaps you could think about my main point. Allow me to state in another way. There is a ship class that gets an unexplained role bonus....
- by STush T - at 2015.04.03 19:38:30
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10. Jump Fatigue Rig - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Acceptable drawback would be 50% of exploding during the jump. Will YOU risk it for a biscuit? I think that would effectively cripple jump freighters, lol. But thats not what were going for.
- by STush T - at 2015.04.03 19:09:29
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11. Jump Fatigue Rig - in Player Features and Ideas Discussion [original thread]
Jump fatigue is working, no issues that i know of (more on that later) I guess im not being clear, the issue that im talking about, is taking a role that appears out of nowhere (dev magic) and turning it into something that has a reason. For Exam...
- by STush T - at 2015.04.03 19:08:17
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12. Jump Fatigue Rig - in Player Features and Ideas Discussion [original thread]
Yes i understand a need for it, why its there, but from an in game perspective, its odd, but doesnt have to be. So as a game designer, it makes sense, as scifi, it doesnt. Its a small thing, but if there are better methods of achieving the same re...
- by STush T - at 2015.04.03 17:53:51
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13. Jump Fatigue Rig - in Player Features and Ideas Discussion [original thread]
Why do industrial ships get this magical reduction to jump fatigue? What makes that type of ship so different that it has this gift that no other ship can have? My point is it doesnt make sense in game, why this trait only exists for industrial sh...
- by STush T - at 2015.04.03 17:14:29
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14. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Mike Azariah wrote: Removing dead sticks (abandoned pos's) is very high on my wish list m I really thought that the new roaming drifter battleships with their doomsday weapons would take care of dead sticks.
- by STush T - at 2015.03.24 23:37:12
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15. "Captain on the bridge" or other applicable quote - in Player Features and Ideas Discussion [original thread]
i suppose you could delay things even more so that max crew perks would bring you up to what the lag is now, but i imagine there would be mass rioting on the streets because of it. Its true that the easiest solution is to just ignore the lore and...
- by STush T - at 2014.08.29 01:09:00
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16. "Captain on the bridge" or other applicable quote - in Player Features and Ideas Discussion [original thread]
TL:DR at bottom The whole in a pod thing kind of annoys me. It removes part of the dignity of being the Captain, or whatever, of a ship. Then there is the issue of how the responses are supposed to be instant due to the capsuleer controlling th...
- by STush T - at 2014.08.28 23:11:00
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17. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
The only way CCP/Fozzie pays attention to anything we say is to have a united front. Otherwise were just noise(ex. threadnoughts that accomplish nothing). Id like to see csm organize the complaints, then bring them to Fozzie and demand attention a...
- by STush T - at 2014.04.07 02:33:00
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18. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
Im disappointed in the blatant disregard to the players (mine as well as others) feedback. Next time, lock the thread so we dont waste our time.
- by STush T - at 2014.03.12 14:55:00
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19. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
Seeing as how theres no feedback, and it goes live tomorrow, Im gonna take a wild stab in the dark here and say this thread was started to inform us about the new MTUs, rather then asking for feedback about them.
- by STush T - at 2014.03.10 15:58:00
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20. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
The Jagji wrote: Both of the new units sound sweet. XD I bet they will be expensive as poop tho... Well congratulations, now i cant say that there isnt any approval for these new metas. . . But the overall opinion is that they are a waste ...
- by STush T - at 2014.03.08 16:12:00
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